Health not being updated server side by ReceiveDamage()?

Hi I’m having trouble when I’m calling an item healing effect to get the health of my character to update server side.

Here is my C++ for receive damage and health variable.

And here is my blueprint for when I use the item to update my health. Note it is a bit of a mess right now, the server actually calls this twice. But I can’t get any healing effect on my client, my HUD update but as soon as I am damaged again my health reverts to what it was before healing.

image

Any help is appreciated. Thanks.

Think I fixed it… had to do with who was the owner of my item effect actor.