Hi I’m having trouble when I’m calling an item healing effect to get the health of my character to update server side.
Here is my C++ for receive damage and health variable.
And here is my blueprint for when I use the item to update my health. Note it is a bit of a mess right now, the server actually calls this twice. But I can’t get any healing effect on my client, my HUD update but as soon as I am damaged again my health reverts to what it was before healing.
Any help is appreciated. Thanks.