As the subject line states the player does not die when health bar reaches zero. He will actually take an extra hit. Check out the Bp and if anyone finds anything please advise. Thanks!
The issue here is with your logic, since your branch only runs after something has taken damage that last time you subtract the value doesnt reevaluate the branch to see if youre dead.
Ive provided an image of how to fix your issue, cool.
Oh just noticed, when the player is dead you probably just want to do Set FullHealth = 0.0.