Health Bar/Progress Bar Empty

So I have a health system that functions. I have traces all over the place to test it and the AI dies appropriately when health hits zero.

I added a healthier that displays properly in the world over the AI but the healthcare is always displaying empty.

I will attach an image of the function in BP to display how I am trying to get this to work.

% is the modulus operator not a percentage operator. It returns the remainder of a division equation. 1%1=0, 2%1=0, 3%1=0, etc. Try changing %1 to /(MaxHealth).

So I had 2 problems. 1) I was trying to turn the HP into a percentage. That was not the value I wanted. 2) I was dividing the value by itself, however the value changed every time he took damage. i.e. I start him with 5 HP and divide by that value to get 1 (100%). But when he takes damage I now have 4HP and divide by 4 = 1:100%. So I had to capture the starting HP in 2 variables. This is complicated by the fact that I randomize the starting HP. Once I captured the value into separate variables I could divide by the starting HP giving me a more reliable number and then turn that number into a percentage for my bar and FIXED.