After my character dies and respawns its is set so the health comes back to 100 and refills the health bar displayed at the top middle. When I continue playing after respawn, the health goes down again as the character gets attacked and then they die, but this is not showing up onto the health bar itself, only in the print string I added.
Also my gun doesn’t appear the second time I respawn either…
Any chance anyone knows how to solve this? Here are some screenshots of the blueprints:
Seems complicated.
Why not just set the player’s health back to full when respawned.
If the game doesn’t restart on player death and the player just respawns, you can fake the player’s death.
For example, there’s a death screen and death animations, but the player not destroyed.
He’s just transformed back to his position, and health is full.