In the tutorial there is a simple UMG example with a health bar. I’ve set the health variable to 1.0. and then added the attached to the FirstPersonCharacter BP.
I then bound MyCharacter.Health to the PERCENT under PROGRESS in the HUD (Progress Bar). But, what happens is when I press F the entire health bar goes to zero, not down 1/4 of the way.
Any insight into what I am doing wrong is appreciated. Thanks!