I posted this issue once, and then I thought I solved it, but I was wrong…
When I put my health bar widget as a child of my spring arm component, it shows 1 health bar on each character except my own character has 2.
When I put it as a child of the static mesh or plane, its just 1 health bar on each character, but it doesn’t have the behavior I need (I need it to follow the camera spring arm because camera movement is modified by the player through the spring arm).
Too little information show us more pictures what do you mean by two bars, delete the widget from the player and play is there a widget when you start the game on the player? Show us the widget as well.
By 2 bars, I mean there is one bar in one spot, and then somewhat diagonal off to the bottom right there is another one in the same rotation. I couldn’t screenshot it right now because it seems to be gone. It seems like the issue might come and go depending on what I do… or it might just be resolved after several program restarts? I am trying to see if I can reproduce/pinpoint it.