This may be an older topic but I have dug through countless pages looking for a post discussing this and couldn’t find one. This would be useful for quite a few people if we could get some direction on how to achieve these in blueprints:
Headshot - From what I understand is adding a collision capsule to the head bone but thats about it from what I’ve seen, no discussion on how to implement it. Main key is how to tell it do more damage then an arm or chest shot.
Killstreaks - How to tell when enemy that I am shooting is dead and show that I am the one that killed him and adding a +1 to my kill count and displaying a Hud widget at 5 kills,10 kills etc.
If anyone could help that would be awesome!