Hi guys, I’ve been stuck with this problem for a while.
My setup for head tracking is quite humble, I’m just trying to modify a bone to look at a sphere. To achieve this I get the world location of socket attached to my head bone and I get the world location of the sphere component.
*Looking fine in blueprint editor
*Work as intended in blueprint editor
*Bone not looking at the sphere in game
*My Anim blueprint setup
*Calculation for the head rotation rotator
This seems fine in the Blueprint editor but when I place her in the game. Things gone really wrong :(, I had no idea what could be causing this. Something to do with the world space? as far as I concern I did not use any local space for any calculation but it behave strangely only in the game.