After mnigrating to 5.5 in my animatons, using the file imports and a my animation sequence in my new level sequence, the head movement doesn’t work. If I export the level sequence from the performance the head movement works. But I would like to use my own level sequences. Any help would be great.
I have the same issue now
The Head movement is only working with Identity skeletal mesh
I guess this should be a bug in UE 5.5
Anyone has any solution for this?
Same problem here ! It worked before I updated the Metahuman from the Creator to Unreal 5 MH.
It’s a major problem. Any solution ?
Exactly the same head animation does not work well with the face mesh, but works perfectly with the Face archetype mesh skeleton.
same
I have the same problem.
I’m developing a personal project on which I’m investing all my energy and I’ve decided to use metahuman and unreal 5 as a platform. One of the main reasons was the metahuman animator who currently seems to reach a great level of quality in facial mockup. But now I find myself with a non-working tool.
I worked on the study of the program and the platform and on its customization possibilities. everything went well BUT I can’t make the characters move their necks… please fix this problem, I’m desperate.