I currently drive Head Look and IK on NPCs via Blueprints. These work fine during Movement and Idle blendscapes. However, they stop working whilst I am playing a montage.
Does anyone know how to update bone rotations via Blueprints whilst Montages are playing?
I meant the AnimGraph, where you have your State Machine and then your montage Slot, you’d have to put your Head/IK modifications after the montage slot node, so that the AnimMontage doesn’t override them.
Like in the following order: