I’m using some code to make my player sit/attach in a vehicle.
The problem is, when the player sits, and the animation changes, the player can still rotate based on the mouse movement i.e full body rotates.
I don’t want that. So I used “DisableInput” , but it totally freezes the camera and if the Vehicle turns, the camera doesn’t align and I cannot use the mouse to only rotate the head of my character.
How to get around this?
So far I tried this
But it seems to not entirely rotate the camera properly.