Hi, I have tried the attached link tutorial (A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums) and works fine if the character is in its default pose.
I can’t figure out how to do it if I apply some animation where changes the character rotation.
In the example, first calculates the head and eye rotation correctly. Then blends with a base idle pose that rotates the character and adds an offset to original head/eye rotation (I guess this is the problem) and “the look” loses accuracy.

How can I resolve this issue?
any suggestion will be appreciate
Thanks in advance
Cristian