Head and Eye Look At

Hi, I have tried the attached link tutorial (A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums) and works fine if the character is in its default pose.

I can’t figure out how to do it if I apply some animation where changes the character rotation.

In the example, first calculates the head and eye rotation correctly. Then blends with a base idle pose that rotates the character and adds an offset to original head/eye rotation (I guess this is the problem) and “the look” loses accuracy.

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How can I resolve this issue?

any suggestion will be appreciate

Thanks in advance

Cristian