I making by hand all the maps for my querent project, HDRI map as well. But I faced the problem. I use my sphere with custom UV coordinate to paint on. And my HDRI map is 16K X 16K. But when I import it as HDRI to Unreal it shows the map 16K X 8K. No matter what resolution has the original map it always has a resolution of two to one.
Is it possible to have HDRI map with my custom resolution?