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HDRI Exterior Lighting Equivalent

Hi all,

Coming from a V-Ray background, I’m currently building an exterior scene and was wondering if there’s a HDRI sky tool equivalent in UE4 for lighting purposes to get a scene that resembles an overcast sky?

Something like the video below is what I have in mind but I’m having trouble getting the default sky to look anything like the one in the video. I’ve read a bit about cubemaps but am not sure if they effect the actual lighting of the scene other than being a texture on the sky (do correct me if I’m wrong). Any help is much appreciated. :slight_smile:

It’s possible, check out this thread! https://forums.unrealengine.com/showthread.php?31420-Does-UE4-support-Imaged-based-lighting-through-HDRI-panoramas

you can add hdri images into the slot named “cubemap” in the skylight details panel.

Thanks guys! Adding the hdri doesn’t have quite the same effect it has in v-ray but useful nonetheless.

How are people converting LatLong/spherical panos to cubemaps? Is there an easy tool for doing that while preserving the HDR?