I have exactly the same issue. Let me know please if you found any way to resolve it.
Everything works but when I package it I get the same grey texture as you do.
Upon testing it seems that even in Debug builds it’s failing, so definitely a bug. I couldn’t identify an issue on the ticket site for it specifically, so we’ll need to get a bug report through.
I’m having the exact same issue. Works perfectly fine in editor but when packaging there’s no texture, only a grey dome.
As a workaround I’m using the BP_LightStudio from the Starter Content as a backdrop HDRI.
This way it’s working on a packaged build. But the sky is not showing in the reflections, so not the best way.
Please let me know if someone has found a way to solve it.
Hey there @RockyB! Welcome to the community! This fix implies that the issue could be related to the mesh itself, which is interesting! Thanks for the possible workaround in the meantime.
Could you please be so kind and tell me what nodes you selected: HDRIBackdrop. Were did the HDRIBackdrop from Persistent level node came from? It it custom created or from the general list? Thank you.
I’m just a beginner with UE5 and Blueprints but I think I found the problem. In the CreateMaterial function of the HDRIBackdrop blueprint, the two dynamic instance materials for the floor and sky are created with the same name HDRI_MID so I just changed them to HDRI_FLOOR and HDRI_SKY and it seems to have fixed the problem. I noticed that before the fix, the HDRIBackdrop Geometry component in my scene had the name HDRI_MID for the floor material and MaterialInstanceDynamic_413 for the sky so maybe this auto generated name caused an issue during packing.