So in UE4 I’m certain the texture image adjustment settings (brightness, saturation etc) all used to work on HDR images and yet in UE5, they don’t. I can understand brightness on the texture asset itself isn’t necessarily required because that can be adjusted on the game asset (reflection capture) itself but saturation can’t.
So without duplicating and adjusting the input HDRI asset itself, is it still possible to duplicate and then adjust the saturation levels on a single imported HDRI inside UE5?
Yes, I notice it’s not possible with the HDR plugin, I have no idea why.
But if you make your own HDR material ( nothing to it ), and drop it on a sphere, it will work.