I enjoy sculpting characters the most although I hardly ever take them past the sculpting stage.
I sculpted Darkness as part of a game asset challenge, I wanted to rig and animate her for unreal and unity engine projects but I didnt want to go through the headache so I manually posed her.
In the concept this characer is holding multiple different faces but I thought she would look cool with the kitsune mask I sculpted (I was lazy), so I retextured that to fit her aesthetic(the mask does fit thankfully).Makes me wish I had a 3d printer.
the files included : A-posed mesh (low and high poly), ztool file with mesh containing the details in the subdivisions.