Haze disappearing

Whats up. the haze is disappearing as I move away from it. why?

Have you tried increasing the draw distance?

Hey there @ABYSSKlLLER! Welcome back to the community! This is known as distance culling, it’s standard in most systems in engine. I noticed you’re using UltraVolumetrics plugin, which utilizes the built in ExponentialHeightFog. I don’t know what all it changes, but I checked the documentation to see if it mentioned any changes to distance culling, but it seems the standard changes still apply here.

From the Docs:

Volumetric fog is a performance intensive effect and as such the default view distance is 6000 Unreal Units (60 meters). Ultra Volumetrics is as
such not meant to be used as a system for viewing fog at immense distances. 2d fog cards are more suitable and performant for fog at great
distances while volumetric fog should be used closer to the camera. Nevertheless, you can increase both the View Distance on the Exponential
Height Fog actor and the Far Fade Distance on an Ultra Volumetrics actor to increase the view distance.

Though it seems you tried the Far Fade Distance on the Ultra Volumetrics Actor, but the View Distance variable on the exponential height fog itself is also important. Depending on how far you may need to make the fog itself unbound if that doesn’t damage your use case.

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