First, PLEASE
- Topic should be a summary of your problem
- descript what you want in short, precise sentences
- you marked Blueprint and c++, what do you want?
no offense, thanks in advance!
Maybe this is your answer:
Use possess or unposses for making the PlayerController do so.
Destroy Actor destroys an Actor (or Subclass like Pawn).
SpawnActor for Spawning new Player Pawn.