hay there iam asking you that is there a way to change the player to plane like pubg i only want it that like in pubg the timer in lobby gets to 0 the player get distroyed and it get changed to plane

hay there iam asking you that is there a way to change the player to plane like pubg i only want it that like in pubg the timer in lobby gets to 0 the player get distroyed and it get changed to plane and i have a working timer and plane whicks with spline so is there a way to do this with blueprint’s

First, PLEASE

  • Topic should be a summary of your problem
  • descript what you want in short, precise sentences
  • you marked Blueprint and c++, what do you want?

no offense, thanks in advance!

Maybe this is your answer:

Use possess or unposses for making the PlayerController do so.

Destroy Actor destroys an Actor (or Subclass like Pawn).

SpawnActor for Spawning new Player Pawn.

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When I start the game like in pubg mobile I want to switch to a player plane and make it so that the player can jump at any time.THANKS

1: first you need to have a character and a plane actor.
2: on begin play your plane should fly and attach your character to it, so your character can fly along with plane.
3: make an input key which will de-attach the character from the plane and you also need to add some functionality to the character to fly when you jump from plane before landing.

Video Tutorial

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