So, I built a basic opening Menu screen with a new game button. The main menu uses UMG to load the menu on screen. My actual game has a HUD that uses UMG as well. After clicking ‘New Game’ from the main menu, the in game HUD completely disappears, as does my third person controller. What do I need to do?
Problem shot - when I load game from main menu screen, I lose HUD and third person controller:
This is how the HUD should look with player controller loaded:
Main Menu GUI
Main Menu Blueprint UMG load and On Button Press Blueprints:
In Game HUD loading Blueprint:
Setting in Game HUD to load on TPCharacter Blueprint:
Once again, how the game should look when the game starts, but it doesn’t do this if I click on new game button from main menu blueprint:
I guess my question is, is it possible to have UMG create a menu screen like I did, and then when I load the actual game, have the UI that was there from the Main Menu not overlap or override what is suppose to be there once I load the actual game? There is no third person controller that spawns, and my HUD has disappeared. Do I need to create an opening Menu not using UMG. Thank you for your time.