Hello, Im really new on UE5, started using it about 2 weeks ago and have succesfully imported a map from World Machine and used it as base landmass for a map on UE5.
But as my studies progressed I started having issues with virtual textures and water system, perhaps because the fact the generated landscape is far off the Z axis… World Machine is also a new tool Im learning and could really use advice or shared tutorial to understand whats happening and how to fix this massive Z axis offset, which I think is the cause of the problem.
Thank you very much!