I’d like to create an array of arrays and will use structs for that task.
I have three arrays array_box_1, array_box_2, array_box_3. They are of type box which is a blueprint derived from actor.
What I’m trying to achieve is selecting one of these arrays at random
In the image below I’ve created a variable that is an array of actors. I’ve created three of these one for each array.
Then in the blueprint I set the struct variable to the array and then use a make array to create an array of the three struct variables.
The problem I’m having is with the “Get” node because it is treating the arrays as arrays of actors and not arrays of boxes and want let me do the usual array stuff i can do on arrays of an object.
Advice would be great.