Having trouble with Projectile Collision

Hello, I’m trying to create simple collision setup on this projectile, I tried looking at other forum posts but none of the solutions worked. I’m trying to make it so that if the projectile touches anything, the projectile will be destroyed.


However it just keeps going through everything.
Here are the collision settings on the sphere

If anybody has any advice, that would be nice thanks.

A few things come to mind. First make sure Simulate Physics is set to true on the sphere, otherwise on hit events don’t register. Make sure “Sweep Collison” is set to true in the projectile movement. If your projectile is going extremely fast set “Use CCD” on the sphere’s collision settings to true. Hope one of those options solve it!

Check also the sphere collisions!
in static mesh editor search for the simple and complex collision, add them if there are none

I tried all the proposed solutions but it still won’t work.
On more investigation, the evenhit node triggers extremely oddly. I’m using a print to test if it actually fires.
image
It doesn’t fire very well, the player has to spawn the spheres in high volumes in order for “Hello” to be printed.
2022-06-20 23-10-56.mkv (4.6 MB)