I’m trying to render a sequencer piece out with ray tracing feature on.
But I run into a problem that there is a dismatch between the engine calculation FPS and the rendering frame rate.
When ray tracing is on, rendering this 2.5 minute piece will cost about 3 hours. The rendering is pretty slow.
But the engine calculation FPS didn’t slow down with the rendering rate. It just go with normal speed when the piece is slowly rendering.
As a consequence, when the piece is rendered out, the calculation FPS goes crazily fast. And thus my grass(with vertex animation involving time) and my heat haze(a post-process distortion involving time) are off.
See this video for detailshttps://youtube.com/watch?v=lmeyph7Xnh4
To figure out the problem. I went over some sequencer settings and found one seems to be relevant to my situation.
I toggled this option but it is not making any difference in my case.
Does anyone knows anyway I can fix this problem ? Thanks!