I’ve also tried removing the multiply nodes and just clamping it to -0.1 and 0.1 in the clamp float nodes. I’ve also tried absurdly small numbers in both cases and there is no effect at all on camera rotation speed. What am I doing wrong here
It is, it should work without the clamp node as is.
I see that you’re using the legacy input system here. Do you, perhaps, also have another look method in the same BP or in the Controller? If you have some Enhanced Input nodes already set up (like in the FPS template), they will do their own thing no matter how low that multiplier goes.
Could you confirm this is the only input that affects this pawn’s camera?