Hello and thank you for taking the time to look at this headache. I am having trouble setting up my characters Animation Blue print to have the Blend Space play a running animation properly. Right now with everything hooked up it simply plays the run animation but does not incease its rate scale as the character moves faster. Heres what I have done.
In my default BP_ThirdpersonCharacter blueprint I have it set to automatically move along with X axis. After testing I can see that the character goes from 0 to 3000 max walk speed over an acceleration rate of 150. I wanted it to start at a speed of 600 but thats a different can of worms for later.
I set up a Blendspace animation for 0 having a 1.0 play rate on the run animation and 3000 having a 2.5 to simulate faster running and letting the player see the mesh move faster as it goes giving a sense of progression.
In the animation Graph I set up nodes for the speed of the character.
When I compile everything and test it out, the characters animation does not change but with the print string node I can see that the speed is increasing. I’m not sure what to do at this point. I’m very new and know next to nothing about all this stuff so any help would be greatly appreciated. Thank you!
For a bit of context the game is an auto runner. The player starts the game, the pig they play as automatically runs forward with the player being able to make it jump. The longer the players character is alive the faster they move until they collide with something. Yet another AAA title in the making!