Im using the AddForce to add some forward movement to my physics based car, but when I run two clients, make Client1 drive the car, it moves perfectly, but on Client2 the car is always in one place, like it didnt move at all, I even tried multicasting it, replicating variables, and set actor to replicate movement on and off etc. No result, why??
We can’t replicate physics in UE4.
Usually, we run physics on the server-side and simulate physics using interpolation on the client-side.
Extremely simple implementation to get the idea