Hello! I’ve been creating a character while learning how animation and control works - and right now I’m having a little trouble figuring out how the rotators, world space and actor rotators, work.
I have a character that sticks to walls and ground slopes using the NinjaCharacterPlugin.
What I want to do is, whenever the character jumps, their rotation goes back to normal in relative to the world.
I have figured it out on how to make the character stand up again 0 but the control is locked to the original rotation.
What I did was creating a “current rotation” variable and using the Set World rotation for that.
And the character jumps and stands up as I wanted, but the player can’t control their (Z) [Yaw] rotation like normal since it is activating the World Rotator.
So that’s what I tried:
It basically didn’t do anything so I tried using Actor Rotation but couldn’t understand how it works, the character basically rotated in a different axis and I’m feeling lost. I tried to find some videos that explain rotators but couldn’t find any.
Maybe someone could enlighten me?
Thank you!!