Hello all I am new to this (even posting on forums is a new thing to me) and would like some advice on how to handle a camera problem.
I am working on a game that has a pig running along a spline and need the camera to follow him facing the Y axis as he runs along so that the player has a nice side view. I would need the camera to rotate with the pig as to always be at his side. I got a good start on it but after setting up a spline ‘track’ the camera no longer follows the pig once it begins its loop around. Would greating a world camera to follow the pig be a better way to do this or should I find an alterative way to link the camera to the player controlled pig?
**Further note while testing the camera seems to be tied to the player start and doesnt follow the pig but around it. Seems I’ve got a long way to go to watch my piggy move. Any advice would be greatly appreciated!