Having trouble getting the correct animation to play client side

video where I ramble a bit: - YouTube

so I have a 1d blendspace for the movement speed with several different animations and when I spawn an instance of the actor I force one of those animations to be its movement animation by setting its max speed value to that of the animation. This works great on the server, but not on the clients

A weird thing that happened too after the vid: I changed all instances of speed/max speed/max walk speed defaults from 90 to 60, but in game it still played the 90 animation rather than the 60 one?

I think I’ve identified it as a client/server mismatch in regards to the actor’s character movement component’s max walk speed. still no idea how to solve it. I changed the anim_bp’s movement state to this: Imgur: The magic of the Internet the zombie ended up selecting none of the poses and t-posed, though in editor it worked as intended

I’ll gladly supply more info if requested. Thank you for your time!