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Having Trouble Getting my mod to work

So I created a reasonable sized mod, adding in many new metals, armors and crafting machines.

I had previously a couple guns and leather armor as well, but I moved them into another mod folder in attempt to simplify it.
Yet every time I pull up the client there are folders still in the mod with the names of the previous folders. But they are empty, just empty folders.

This is what I currently have in my mod folder: Screenshot - 2df2b4548e6794cc273373b863cf4f6a - Gyazo

Everything works perfectly in the client, just wont do anything once uploaded.
In my file explorer this is what shows up: Screenshot - edd30b61bfef743f725d5fcdc978a593 - Gyazo

Any info will help!

Alright so I got much further along in the process. I had to change my files named primalgamedata and testgamemode to reference my mod. Then now when I launch a world in singleplayer, during the loading process, I get this error:
Screenshot - eb9a1d7b96cbc5a53b35c64a82bd2148 - Gyazo … also posted below.

LowLevelFatalError [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 78]
[Index:988038016] exceeds maximum number of UObjects, [Block:60305] increase MAX_SERIAL_NUMBER_BLOCKS

KERNELBASE.dll!UnknownFunction (0x00007ffd32c78b9c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7cf0459d6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FSerialNumberManager::GetSerialNumber() (0x00007ff7cf13494c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:135]
ShooterGame.exe!FWeakObjectPtr::IsValid() (0x00007ff7cf134a92) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:235]
ShooterGame.exe!operator==<AShooterPlayerController,FWeakObjectPtr,FIndexToObject>() (0x00007ff7cea3745e) + 10 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\uobject\weakobjectptrtemplates.h:231]
ShooterGame.exe!ADayCycleAmbientSound::UpdateDayCycleSounds() (0x00007ff7cea3f2ab) + 12 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\daycycleambientsound.cpp:54]
ShooterGame.exe!ADayCycleManager::Tick() (0x00007ff7cea40569) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\daycyclemanager.cpp:37]
ShooterGame.exe!AActor::TickActor() (0x00007ff7cf74a5de) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:731]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7cfa9829c) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff7cefc80d6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff7cefc7bbd) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7cefc8fed) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7cf061931) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7cfa8fd02) + 269 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private icktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7cfa9467a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private icktaskmanager.cpp:851]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7cf8fb13b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:691]
ShooterGame.exe!UWorld::Tick() (0x00007ff7cf8fc45e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1181]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cf82d84b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:923]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7cea16c29) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2309]
ShooterGame.exe!GuardedMain() (0x00007ff7cea114ac) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7cea1810a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7cea18238) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d096f5b5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd35f013d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd369b5454) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd369b5454) + 0 bytes [UnknownFile:0]

i getting crash on mine when i do that witout any error and thats only primalgame data testgame mode and level i have in the mod

I feel like you are mocking me, but I’m not sure.

Now im getting this error:
Fatal error!

ShooterGame.exe!ASupplyCrateSpawningVolume::CheckForSupplyCrateStart() (0x00007ff73dde73b0) + 22 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\supplycratespawningvolume.cpp:60]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff73ea0deb2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\level.cpp:1719]
ShooterGame.exe!UWorld::AddToWorld() (0x00007ff73ec004ac) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:1820]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff73ec034f7) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2448]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff73ec037f4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2530]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff73e96f6c6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:876]
ShooterGame.exe!FViewport::Draw() (0x00007ff73ebc6aee) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1081]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff73e9487a1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:384]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff73ebde191) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9446]
ShooterGame.exe!UEngine::Browse() (0x00007ff73ebd9032) + 38 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8203]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff73ebd9ce0) + 65 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8375]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff73e94a40c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:900]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73db26cc9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2309]
ShooterGame.exe!GuardedMain() (0x00007ff73db2154c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73db281aa) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73db282d8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff73fa8c2c5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc1acd13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc1c295454) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc1c295454) + 0 bytes [UnknownFile:0]

Hey Wookie,

Sorry to hear this still isn’t resolved. With this most recent error are you by chance modifying anything related to CrateSpawns/SupplyCrates? From that callstack it’s indicating a crash on spawn of supply crates. If not, are you by chance editing any core items that are located in supply crate drops? (I could see this being the culprit)

No I don’t touch that stuff at all, all I add in is armor/weaponry/crafting stations.

Hmmm, very strange. At any point did you by chance modify any of the core game assets for this by accident possibly in experimenting with learning? I know at one point while learning to mod in the adk, I did this and had to re-verify my dev kit back when it was on steam. Just being thorough so bear with me.

Past that I’m fairly stumped at what would cause that crash within your mod if you haven’t touched anything related to supply crates :confused:

Im trying desperately to troubleshoot this, trying all sorts of combinations of items individually