I’ve tried this a few times and I’m wondering if it’s something to do with how the enhanced input system is implemented in UE 5.1.1.
Essentially I’m trying to get Local multiplayer working with he advanced vehicle template. I can spawn the other player pawns but I’m only ever able to control the first player (with the keyboard and 1st controller). The other controllers are switched on but the other player pawns don’t register any input.
Here is the Game mode where I’m spawning multiple players:
And I’ve also tried a different method whereby I don’t set a default pawn and instead spawn it and posses it instead:
As you can see in this screenshot the other pawns have been spawned but it seems like the player controllers aren’t getting assigned somehow. I’ve tried as many different arrangements as I can think of but I’m obviously doing something wrong as nothing has worked so far.
The only place I could find to check was the Lyra project example with local multiplayer. This seems to work fine with a similar implementation but the difference is that the Player Pawn used is a C++ class so I’m unfamiliar with how they might have set that up differently to work.