Having trouble figuring out why some set visibility nodes are not working

Hey! sorry for the wait for my response to this, but I tried downloading the revised demo project and I don’t think it solves the issue. As shown in this recording, when the host client kills the foreign client, the death screen still shows up on the host’s screen.

I still think the issue might be rooted in how “get player controller” nodes are by default set to get the player controller indexed at 0, which is the host’s controller. Is there any way to get a player’s index in a multiplayer environment via blueprint?