Having trouble figuring out why some set visibility nodes are not working

fps_simple2.zip (8.3 MB)
Now shows death screen for killed player.
Most changes in On rep for health and remove show death screen all.

Hey! sorry for the wait for my response to this, but I tried downloading the revised demo project and I don’t think it solves the issue. As shown in this recording, when the host client kills the foreign client, the death screen still shows up on the host’s screen.

I still think the issue might be rooted in how “get player controller” nodes are by default set to get the player controller indexed at 0, which is the host’s controller. Is there any way to get a player’s index in a multiplayer environment via blueprint?

Ok went it to the project again and did a rework with a listen server active.
fps_simple3.zip (8.3 MB)

Sorry for the long wait. Added in 3d widgets to show to the other player the needed info.

The Issue is fixed!!

I figured out how to set variables to replicate, and when setting the player’s HP variable to replicate to owner only, it successfully triggered the death screen on their screen only!





Here’s all the code used to make it happen. Just putting these pics here so anyone in the future with my problem can have an easier time fixing it.

I’ve said this before, but thank you so much for your help @3dRaven for your help. You’re a total lifesaver.

If you want it also replicate for other players (healthbars) then you can check out my last project :wink: