Hi Unreal forums
I’ve been following this tutorial (UNREAL ENGINE 4 : Key-Door Basic System Part 2 -door mesh-door blueprint-open door logic - YouTube) and it was going so well until the very last node, where the dude used a rotational lerp to turn the door.
essentially he had created a blueprint of a door in a frame, used blueprints to set up a ‘key’ which when triggered was deleted, and this allowed the door to go into an ‘open’ state, where it would rotate upon collision.
Up until this point, I had been using 2 doors hoping to make them slide apart like an elevator.
My problem is I cannot figure out how to make 2 doors open simultaneously (one going left, one going right) and how to move instead of transform. I’m no good at Blueprints and I’ve tried a few things, but everything I tried I can’t plug into the last lerp node, so I turn to you.