Is there not a simpler way to do this?
For example, I want to export out a modular building that has been merged into one SM, but it contains multiple material slots, around 6 to be precise. However, if I export out each of those materials’ individual texture maps, one It’ll take quite a while, and 2, I’d have to individually set up materials for the exported FBX inside of MODO wouldn’t I? (not sure on that last one)
Would appreciate any help you can offer, and due to NDA, cannot post any screenshots.
I’m currently running into a similar problem, I want to be able to export a blueprint of a robotic arm in a specific pose that i created using variables in my blueprint.
Currently the pose gets properly exported but the textures/materials are all broken.