I’m running Windows 8.1 with Windows 10 Preview Build 9841 (if this has anything to do with it)
Hi, I’ve just recently installed UE 4.6.1 and decided to dive right into code.
I did the following steps. and received the errors below as a result of it.
Installed UE 4 after I had VS 2013 on machine
From Unreal Engine 4 Editor
- File > New Project
- C++ Tab > Top Down Project (with content)
- Open up in VS 2013 Premium Update 4
- Build
received the following errors
Error 1 error RC1015: cannot open include file 'windows.h'. C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl 3 1 MyTopDown
Error 3 error C1083: Cannot open include file: 'new': No such file or directory C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h 5 1 MyTopDown
So I immediately thought meant Windows SDK isn’t referenced, so I went to Project > Properties and found the following image
NO references show up, no VC++ Directories, NOTHING AT ALL but when i create a new empty project from VS2013 wizard I do get the include paths as followed
So that makes me think that Windows SDK is installed correctly
and here is an image of my directory where Windows SDK is installed.
So questions I have are the following;
-
Questions 0:) How can I fix these
issues where I can compile the UE 4
that the wizard spit out for this
TopDown template I created?1.) What is the quickest way I can get UE 4 and VS 2013 working nicely
together so I can get deep into UE 4
making a game using Unreal Script
and C++ knowing I’m running Windows
8.1 with Win 10 Preview build 9841?2.) Why do I not see Project Properties whenever I select Project
Properties and I don’t see any configuration properties in the
Project Properties Pane when I open
the Project that UE 4 auto-generated
from the wizard. (and I’m only
missing these property settings when
I generate a project using UE 4)3.) IS this a bug or do I just have to re-install something or is it a
configuration issue where I’m
running a 64 bit IDE but using a 32
bit SDK ?
HELP Please!
p.s. I know this is very long, but I am really stuck! I’m not new as development; I’ve been a developer for 5-6 years but this is the first time I’ve started with UE 4.