I am having a very tough time trying to figure out why my camera clips on NPCs. My Enemy BP has custom collisions that ignore camera but it is still clipping in very close on my own character’s body when they are close and at a certain angle.
It is doing that because of the Sprint Arm component in your Character BP. This component makes sure that the camera doesn’t go out of bounds and the player cannot see anything outside of the map or see behind walls. You can try playing around with the Near Clip Plane
value in your Project Settings and see if it that fixes it.
Hope this helps!
I’ve tried reducing the Near Clip value to 0.5 as many others have stated this is a good number and also making the value to to 20 and above but the issue still persists unfortunately.
I’ve turned off Do Collision Test and that seems to have fixed the clipping issue with npcs however, I am now able to see past walls and underneath the map, which is not the correct logic I want to implement.
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