Having Trouble Asigning Pawns to Players.

I’m building a 1v1 RTS. Each Player has 5 Pawns, these pawns are unique and need to be spawned from 2 separate arrays of classes. I need to spawn them and then somehow link them to the player in such a way that the player controller will know this. I am using Spawn AI From Class.

The problem is both player controllers think they are player 0. So even if I store values in the pawns to tell them who they belong two they will bot select pawns for player 0. I feel like im missing some sort of node that will return what the Online Player Index is that opperates in the level or the gamestate.

I think there is an option in the pawn for auto possess ai? And auto possess controller ai. Might want to start there but not sure mate.