Having tromove a ball with actor forward/right vector

hi ! i’ve create a simple rolling blueprint project and i want to move my ball using Get Actor Forward/Right Vector and disable the Simulate Physic just for a few seconds !

it’s works but not just like i want ! as you can see on this image i must put my ball Rotation on zero :

but i don’t want it ! is there any idea i can use ?!
thanks for your helping and sorry for my poor English

Use “wake rigid body” function after “set simulate physics”, maybe it helps.

no its doesn’t change anything

i’ve found the answer by my self !
i’ve create a Spring Arm and attach that to the camera and use the Sprint Arm’s Forward/Right Vector instead of Actor Forward/Right Vector . so i delete the Rotation zero node ! thanks