Having to click twice after disabling/enable mouse input bug?

Hi All,

I’ve been creating a look-at sytem in my game whereby the player is constrained to looking at a target until they select an option from one of the buttons presented.

My problem is I seem to have to click twice to get it to work…

i.e. when buttons appear, I have to click once to enable the hover and then after I’ve selected the button I have to click again for my view controls to reset and the mouse to dissapear.. (See below for demo)

And here’s my blueprint:

I think it could possibly be something to do with the ‘Set Mouse Cursor’ option idk?
It’s almost like I have to click to refresh it for some reason.. has anyone come across this before?

Any help would be greatly appreciate, thank you!