So I’ve created a game and when I press the ‘Play’ button in order to play the I’m having to then click the ‘posses’ button in order to take control of my character. I’ve never had to do this before, any way to stop it from happening?
Do you spawn the PlayerPawn by hand? If yes, do you actually possess it? The PlayerController has a function called “Posses” that takes in a PlayerPawn reference.
I found the problem, sorry for the late reply. It was down to me having the play setting on simulate and not selected viewport.