so i guess this isnt 100% about ue but i thought i’d ask this here. I exported the mesh and skeleton from unreal to maya (the standard mannequin) so i can make some animations and then bring them back to unreal. But the IK joints don’t seem to be connected to the rest of the skeleton and I cannot find how to make them work properly. Once again I apologize if this question isn’t really related to ue but any help would be appreciated. - I should also point out that i am not an expert on rigging or animation- How can i make this rig work with me?? (project file in .zip) link text