So I’m using ticks, outlines, dots, interfaces, and tracing to select actors in first person, and so the outline switches on when the trace hits them, and off when the trace stops hitting the actor, but when it hits a second of the same actor/instance, the outline on the last actor/instance stays on.
How could I make outlines turn off when the trace goes off and hits a different instance or another object with the same interface?
I love GOOOOOLD