Regarding a different project I have already approached this problem, however, in spite of having corrected the mistake in the latter, in this case nothing seems to work.
I think your hitting the texture streaming pool limit, try setting it to r.Streaming.PoolSize 2000 (1000 per gig of vram on your GPU).
It’s in Engine\Config\Windows\WindowsEngine.ini
There might be other issues going on, but I would try that first.
For those errors,
“LODs will not support unique lightmaps for them. They will use the lightmap from the base mesh, which depending on the changes for the lower LOD can cause lighting artifacts.”