Hi there,
I’'m fairly new to development in UE and I started working on a project and stumbled upon a barrier that I’m not able to figure out alone.
The problem is that no matter I try, the inputs aren’t firing and the event of the listener isn’t happening (tested with ‘Print string’ )
(I did the nessesary step of delaring the Input Mapping Context, as shown on the top of the screenshot and also checked if the Default Input Component Class and the Default Player Input Class (in the project settings) is set to EnhancedInputComponent and EnhancedPlayerInput.
Here’s the IA and the IMC
I’m understanding the concept, but that error that I’m unable to solve is haunting me… (I’ll just use the UE4 Input System if that error persists tbh…)