Hello, I’m new to cpp, and been following some tutorials. but now im getting stuck at https://docs.unrealengine.com/en-US/…als/AutoCamera
Ive completed the first three steps without problems moving on to try for my self ive managed to make the array, and I am now trying to make a array of Structs
But when i try to include it in the header the GENERATED_BODY() comes with an error.
‘This declaration has no storage class or type specifier’
Ive searched a bit and found a couple answers but been unable to get it to work for me.
Also i cant seem to figure out how to make my struct, at first no bugs, but when i try to build it says that it need a prefix F is expected.
So i add that as
struct FCameraStruct
but then it says that it needs a generated_body() but adding that just gives an new error so here i am lost aswell
CameraDirector.h
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CameraDirector.generated.h"
#include "CameraStruct.h"
UCLASS()
class QSCPP_API ACameraDirector : public AActor
{
GENERATED_BODY()
UPROPERTY(EditAnywhere)
AActor* CameraOne;
UPROPERTY(EditAnywhere)
AActor* CameraTwo;
UPROPERTY(EditAnywhere)
TArray Cameras;
UPROPERTY(EditAnywhere)
TArray camerasStruct;
int CurrentCamera;
float TimeToNextCameraChange;
public:
// Sets default values for this actor's properties
ACameraDirector();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
CameraStruct.h
USTRUCT()
struct CameraStruct
{
public:
float TimeBeforeChanging;
float BlendTime;
bool IsMoveable;
};