Hi, I’m having some problems with blueprint communication.
What I’m trying to do is basically making a fuel blueprint for the player (how much fuel does the player have) and a cone which is supposed to be a jerrycan that suppose to add fuel to the player.
BTW I’m kinda new to blueprints (i guess you already know that)
here’s what i tried to do:
https://forums.unrealengine.com/attachment.php?attachmentid=13494&d=1412612876
The Variables in black are the variables from the player_fuel blueprint.
In the player blueprint for verifying it works good, i did that every second it will do a pring string with the value of the fuel, but it doesn’t change (when i pick it up it suppose to add 25 to the fuel value)
and for some reason I’m getting an error “Accessed None ‘Player_Fuel’ from node Construction Script in blueprint Jerrycan”