Having problem to play a sequence while using Control Rig to control the character "LookAt" from verse

As the title says, I’m trying to make a custom character to walk (play walk animation) while it remains looking at the player. For that, I created a proper Control Rig and connected it to the character using the ControlRigComponent; the problem was when I tried to play the animation, the character remained in a T pose while the head-tracked the player as expected. It seems like ControlRigComponent is supposed to be an additive layer that should be updated on top of the internal anim bp of the character, but it is not. On the other hand, this seems to be something possible because this is precisely what the Robot of the Epic presentation video is doing, making me wonder if I’m doing it right. So… the question is, how do I resolve this problem?